Character Creation

Creating a character can be a daunting task, especially in a detailed original setting. But fear not! We've compiled a simple 7-step guide on how to make your Skyfall character. In here, we'll run you through the process of making a character, with examples provided to help get your creative juices flowing. At the bottom, there'll be the character sheet for you to fill in when you're ready. If you're uncertain about the setting, feel free to watch the roleplay channels for a while to see Skyfall in action, study the setting channel, or head on over to the Skyfall wiki, where we compile all the lore and characters.  The steps:  1: Choosing a race 2: Creating a background 3: Choosing strengths and weaknesses 4: Creating personal details 5: Choosing a method of entry 6: Selecting starting equipment 7: Filling in the character sheet

Empty character sheet
BASIC INFO Name: Pronouns: Age: Race: Star Pact: (optional) Body modifications: (optional) DETAILED INFO Background: Personality: Appearance and gear: Skills and abilities: Weaknesses:

Step 1: Choosing a race
Skyfall has three races. Human, Itla, and Erkaan. For newcomers to the setting and/or roleplay, we highly recommend making a human character. Even though humans might seem boring, they're incredibly versatile and have achieved amazing things.

Humans are a great race for diversity and versatility. They can do both tech and magic and just about anything else they want to if they try hard enough. While they're not as strong as Erkaan or as knowledgeable as Itla, they are like weeds in the way they can survive in unusual circumstances and refuse to give up.

Itla are a great race if you want Pact Magic. They have lots of knowledge and a close connection to the Stars. On the downside, they are physically quite small and weak. Their bones break easily and they can't run as fast or far as a human can. They rely on the Star Magic to survive and help them in day to day life.

Erkaan are a great race if you want to focus on fighting and tech. They love to tinker and know their way around most technology, including how to make it. They're tough as nails and have the strength, stamina, and focus necessary for hunting and warfare. However, they can't use Pact Magic, and their sensitive sight and hearing can easily be used against them.

Step 2: Creating a background
A character's background forms their personality, beliefs, and skills, and are the reason how and why they ended up on Izuno VI. Just take a look at yourself. What caused you to become the person you are today? It can all be found in your past. Characters are much the same.

While we're giving a few example backgrounds here, we encourage you to come up with your own, tailoring it to your wants and your character's needs. It's a lot more fun when it's all custom-made.

 Some example backgrounds Explorer - You have always had a love for the unknown, longed for the thrill of discovery. When another planet was going to be colonised, you signed yourself up, dancing with joy when you were accepted. You were going to go to lands untouched by people for thousands of years, and your name would go down in history as one of the first settlers.

Master - You are an expert hailing from one of the coreworlds, where you have spent years honing your skill. Except countless others could do the exact same thing on your planet, and maybe even better than you. And so you went away, choosing to go to a world where you'd be one of the few and where your skill would be appreciated.

Descendant - You are one of the descendants from the original survivors of the Disaster a hundred years ago. You know your way around Izuno, as it has always been your home. Still, life is rough on the untamed planet, and you somehow got separated from your family. You ended up at the Skyfall colony, where you stay on the lookout from word from your home.

Ex-soldier - It wasn't easy adjusting from the rigid structure of the military back to civilian life. All the skills and habits you honed over the years just didn't seem to work. You signed up to become a colonist, thinking working hard day in day out might give you some peace of mind and a place in a tight-knit community.

Step 3: Choosing strengths and weaknesses
Strengths and weaknesses are what make a character. This isn't just physical weaknesses, like dying when you get shot in the head. What skills does your character excel in, and what are they lacking in? This can be all sorts of things based on physical abilities, personality traits, their background, and their training.

 Some examples  Useful colony skills - Building, farming, hunting, foraging, fishing, shooting, hand-to-hand combat, repairing, tinkering, cooking, forging, climbing, swimming, hauling, animal wrangling, doctoring, researching

Itla skills - Star Summoning, traversing the wilderness, knowing your way, enhanced sight and taste, knowledge of plants and animals

Erkaan skills - Stamina, strength, enhanced hearing and sight, speed, battle tactics

Common weaknesses - Naive, impulsive, short temper, petty, lacking social skills, afraid of weapons, selfish, lacking skills/knowledge, hostile, untrusting

Itla weaknesses - Small, frail bones, lacking stamina, sluggish in cold temperatures, uneasy around technology

Erkaan weaknesses - Prideful, overconfident, enhanced senses easily overloaded, barely feel pain so they keep going even when they shouldn't, uneasy or hostile around magic

Step 4: Creating personal details
Personal details are all sorts of things that help build the character. Age, gender, and appearance are the main ones. How old is your character, what are their pronouns, and most importantly, what do they look like? What clothes do they wear, what colour is their skin, eyes, and hair? Do they have any special attributes, such as scars, birth marks, or prosthetics? Are they tall, short, lean, or stocky? All these little things give you an insight into what your character is like, and really allow you to envision them.

Step 5: Choosing a method of entry
How your character will find/enter Skyfall is something that'll fit into their backstory and help you with how to start roleplaying. There are a handful of common methods, although it's okay to alter them or create your own so long as it fits the setting.

1) Crashlanding in the wilds surrounding Skyfall (recommended) Awaking from cryosleep is always a wildly disorienting experience. Awaking to screaming alarms, flaring red alerts, and a sickening feeling of vertigo is even worse. It seems to last an eternity until you crash down on the ground. After the pain subsides and you regain consciousness, you crawl out of your broken cryosleep casket, brain riddled with confusion and pain. This wasn't the large colony attempt you were supposed to wake up to. - You can wander over, find your way to the Skyfall colony - You can lay unconscious or injured and colonists should find you

2) Descendant of the original survivors You are the child, grandchild, or great-grandchild of the original survivors. While you've heard countless stories, you've never left Izuno VI, unlike all the people regularly raining from the sky. You've lived with your tribe, clan, band, or colony most your life, until something forces you to leave. Eventually, after a while of wandering, you see something. Lights in the night. A settlement! Both curious and wary, you head closer and discover the Skyfall colony. - You can walk over to people yourself - One of the colonists could see you and call out

Step 6: Selecting starting equipment
To help people survive, they are allowed to enter the game with a small amount of starting equipment. This equipment includes clothes, weapons, and some food and medicine. Depending on your backstory, method of entry, etc., you can choose different starting equipment. Remember that tech is limited to primitive and modern.

 Common starting gear  Basic clothes A shirt, pants, underwear, a jacket and shoes if you're lucky Basic weapons A melee weapon like a knife or spear, a pistol or bow, maybe a hunting rifle. Basic tools A few must-have tools such as a knife, axe, flashlight, firestarter, compass, cord, and a water container A few days' worth of food Either as emergency rations or foraged from the planet Some medicine A few meds, either herbal or industrial depending on entry

Step 7: Filling in the character sheet
The sheet is fairly simple and straightforward, going for a compact and efficient design like the rest of the server. There'll be two versions, the one with instructions in this message, and the empty one for you to fill out yourself below. Once you've filled it in, post it in #character-submissions. If it's good, we'll put it in #accepted-characters, which you can also look through for references.

 The instruction sheet  BASIC INFO Name: {First name, last name, nick name} Pronouns: {What pronouns your character uses} Age: {How old your character is physically (aging stops during cryosleep)} Race: {Human, Itla, or Erkaan} Star Pact: (optional) {Black, Silver, Titanium} Body modifications: (optional) {Prosthetics, golden teeth, piercings, etcs.} DETAILED INFO Background: {In at least 3-4 sentences, describe where your character came from and how they ended up on Izuno VI and Skyfall. Where are they from, why did they leave, do they have anything from the past haunting them?} Personality: {In at least 3-4 sentences, describe what your character's personality is like. Are they introverted or extroverted? Easy to trust or more wary? Down to planet or always chasing dreams? This can also include things they like and enjoy and the opposite.} Appearance and gear: {In at least 3-4 characters, describe what your character looks like and the gear they have. What colour are their eyes, hair, and skin? Do they have any body modifications altering their appearance? How are they built? What kind of clothes do they wear, and what weapons do they carry?} Skills and abilities: {List a handful of things your character is good at. This can be related to their race, background, or personality.} Weaknesses: {List a handful of things your character is bad at. This can be related to their race, background, or personality.}